Guessing the word wasn't easy because of the fact that there were three extra letters in the rack of tiles that don't fit, called "Stoppers" when a player selected a Stopper, control also passed to the opponent.Īlong the way, players could pick letters that fell into colored bonus squares, either blue or pink (unlike the board game, there were no red squares). A correct guess won the word, but an incorrect guess passed control to the opponent. Play continued until the player decided it was time to take a guess by hitting his/her button (there was no need to hit the button in earlier shows), or if all but one letter appeared. If the player still couldn't guess the word, then he or she had to then select two more tiles. When placed into the word, the contestant would then either take a guess or place the other letter. A correct letter was placed in its proper position in the word. The contestant would then choose which letter to place into the word first to see if it works. The tiles would then be stuck into a slot to reveal two letters. ![]() Then the contestant would (usually) take two numbered tiles from a rack between the contestants. ![]() One letter would be given at the start in the center square with the star, then host Chuck would tell the players the number of letters in a word, and then he read a clue to that word. The Crossword game was played with two contestants looking at a computer-generated image of the world-famous Scrabble board.
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